A lógica do jogo: Recriando clássicos da história dos by Marcus Becker

By Marcus Becker

Se você já foi cativado por jogos clássicos como Pac guy, Snake e Tetris, e surgiu a curiosidade sobre os bastidores destes e de demais video games, este livro é sua porta de entrada para aprender como eles funcionam. Você não vai apenas recriar alguns grandes jogos do mundo do entretenimento eletrônico, mas sim entender, de forma prática, a lógica envolvida em cada um deles, cujas mecânicas são utilizadas até hoje em muitos jogos modernos.

Neste livro, Marcus Becker ensina a desenvolver seis jogos clássicos, abordando aspectos gerais do desenvolvimento de jogos de forma slow, desde a movimentação do personagem até o uso de sons e imagens. Quando terminar o último capítulo, você poderá desenvolver qualquer um dos jogos apresentados de forma completa, com início, meio e fim.

Confira mais livros em: http://www.casadocodigo.com.br/.

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3D Game Textures: Create Professional Game Art Using by Luke Ahearn

By Luke Ahearn

A extensively improved new version of Luke Ahearn's cornerstone online game paintings ebook "3D online game Textures" is the following. whilst electronic artwork software program used to be in its infancy, so much electronic paintings, particularly vector artwork, was once textureless. With the improvement in software program, it really is now attainable to include texture into such a lot kinds of electronic paintings. in spite of the fact that, if the artists can't construct their very own textures, they're restricted to utilizing advertisement textures. during this stronger third variation of Luke Ahearn's gem of a book, not simply does Luke teach you the way to create your personal distinct textures, he additionally teaches easy methods to create shaders (the visual results - reflections, refractions, opacity - that make textures come to existence) and fabrics (collections of shaders that fill good jointly to map to a selected scene or environment).  You can now expand your ability set immeasurably, and create extra compelling, diverse paintings from scratch.

Unlike something out there, this booklet offers an in-depth consultant to online game textures, shaders and materials- with hundreds and hundreds of top quality examples. 

The companion site contains: demo types of suitable software program; source pictures; all photographs from the book.

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XNA 4.0 Game Development by Example: Beginner's Guide – by Kurt Jaegers

By Kurt Jaegers

This publication is a step by step instructional that incorporates whole resource code for all the video games lined. It adopts an enticing kind to educate the entire video game improvement options. each one block of code is defined, and video game improvement recommendations are diagrammed and lined intimately. every one online game starts off with an idea description and concludes with feedback for increasing at the complete video game. while you are an aspiring video game developer who desires to take a shot at growing video games for the Microsoft home windows platform with the XNA Framework, then this ebook is for you. utilizing this e-book, you will get all started with growing video games with none video game improvement adventure. A easy wisdom of visible easy will be had to kickstart your video game development.

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The Uttaratantra in the Land of Snows: Tibetan Thinkers by Tsering Wangchuk

By Tsering Wangchuk

Examines numerous Tibetan interpretations of the Uttaratantra, the main authoritative Indic remark on buddha-nature.

With its emphasis at the suggestion of buddha-nature, or the last word nature of brain, the Uttaratantra is a classical Buddhist treatise that lays out an early map of the Mahāyāna route to enlightenment. Tsering Wangchuk unravels the background of this significant Indic textual content in Tibet by means of interpreting various Tibetan commentaries and different exegetical texts at the treatise that emerged among the 11th and 15th centuries. those commentaries explored such questions as: Is the buddha-nature educating present in the Uttaratantra actually precise, or does it must be interpreted another way to appreciate its final which means? Does it explicate final fact that's inherently enlightened or final fact that's empty purely of self sustaining lifestyles? Does the treatise train final nature of brain in keeping with the Cittamātra or the Madhyamaka university of Mahāyāna? via concentrating on the varied interpretations that assorted textual groups hired to make experience of the Uttaratantra, Wangchuk offers an important ancient context for the advance of the textual content in Tibet.

Tsering Wangchuk is Assistant Professor and Richard C. Blum Chair in Himalayan experiences on the collage of San Francisco.

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Patriarchs on Paper: A Critical History of Medieval Chan by Alan Cole

By Alan Cole

the reality of Chan Buddhism—better often called “Zen”—is on a regular basis stated to be past language, and but Chan authors—medieval and modern—produced an incredible volume of literature over the centuries. To make experience of this famous paradox, Patriarchs on Paper explores a number of genres of Chan literature that seemed in the course of the Tang and music dynasties (c. 600–1300), together with genealogies, biographies, dialogues, poems, monastic handbooks, and koans. operating via this different physique of literature, Alan Cole info how Chan authors built numerous ideas to rouse pictures of an ideal Buddhism during which splendidly easy masters transmitted Buddhism’s ultimate fact to each other, unexpectedly and simply, and, after all, autonomous of literature and the complexities of the Buddhist monastic system. Chan literature, then, reveled in staging pleasant photos of a Buddhism freed from Buddhism, tempting the reader, many times, with the opportunity of discovering in the back of the thick façade of genuine Buddhism—with all its ideas, texts, doctrines, and institutional solidity—an airy global of natural spirit.  Patriarchs on Paper charts the emergence of this type of “fantasy Buddhism” and info the way it interacted with extra conventional sorts of chinese language Buddhism with a view to exhibit how Chan’s illustrious ancestors have been created in literature which will extra quite a lot of real-world agendas.

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The Union Of Bliss And Emptiness: Teachings On The Practice by Dalai Lama,Thupten Jinpa

By Dalai Lama,Thupten Jinpa

Guru yoga is the strength that provides power to a significant practitioner's meditation. Combining the fundamental points of the sutra course with the profound tantric thoughts that turn on the latent non secular forces inside of us, it lays the framework of the full Buddhist direction and units down the ideas for venture a whole type of perform every day. Tantric meditation relies mostly upon notion, and this tradition faucets the foundation of unbroken lineage.

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Becoming a Video Game Artist: From Portfolio Design to by John Pearl

By John Pearl

The video game keeps to develop and evolve because the years cross. regardless of this development, the contest in acquiring a occupation in games is still as exhausting as ever. Becoming a online game Artist is helping advisor readers from their first steps of constructing a portfolio, to acing the activity interview and past. John Pearl explores the several artwork similar jobs and their obligations. Questions are posed to pros all through every one bankruptcy to aid with the reader’s development and figuring out. Becoming a game Artist is the last word roadmap in navigating a occupation in games through educating tips on how to make your portfolio shine, what anticipate as soon as employed, and the way to make the simplest judgements to assist flourish your skills and domesticate a thrilling profession.

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An Introduction to Game Studies by Frans Mayra

By Frans Mayra

An advent to video game experiences is the 1st introductory textbook for college students of video game reports. It offers a conceptual review of the cultural, social and fiscal importance of computing device and games and strains the heritage of online game tradition and the emergence of video game experiences as a box of study.

Key strategies and theories are illustrated with dialogue of video games taken from assorted ancient levels of video game tradition. Progressing from the easy, but enticing gameplay of Pong and text-based event video games to the complicated digital worlds of latest on-line video games, the ebook publications scholars in the direction of analytical appreciation and significant engagement with gaming and video game studies.

Students will examine to:

- comprehend and examine various elements of phenomena we understand as 'game' and play'

- determine the most important advancements in electronic video game layout via dialogue of motion in video games of the Seventies, fiction and experience in video games of the Eighties, three-dimensionality in video games of the Nineteen Nineties, and social points of gameplay in modern on-line games

- comprehend video games as dynamic structures of meaning-making

- Interpret the context of video games as 'culture' and subculture

- examine the connection among expertise and interactivity and among 'game' and 'reality'

- Situate video games in the context of electronic tradition and the knowledge society

With extra studying feedback, photos, workouts, on-line assets and an entire bankruptcy dedicated to getting ready scholars to do their very own video game experiences undertaking, An creation to video game Studies is the total toolkit for all scholars pursuing the examine of video games.

The significant other web site at www.sagepub.co.uk/mayra includes slides and assignments which are appropriate for self-study in addition to for school room use. scholars also will make the most of on-line assets at www.gamestudiesbook.net, in order to be on a regular basis blogged and up to date through the author.

Professor Frans Mäyrä is a Professor of video games experiences and electronic tradition on the Hypermedia Laboratory within the college of Tampere, Finland.

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Cocos2d-x Cookbook by Akihiro Matsuura

By Akihiro Matsuura

Over 50 hands-on recipes that will help you successfully administer and retain your video games with Cocos2d-x

About This Book

  • Build interesting video games, apps, and different cross-platform GUI established interactive courses with Cocos2d-x
  • Explore the nitty-gritty of the newest Cocos2d-x at the block, model 3.6
  • A step by step consultant that indicates you the functionalities of Cocos2d-x by means of an evidence of the way they work

Who This ebook Is For

If you're a video game developer and need to profit extra approximately cross-platform video game improvement in Cocos2d-x, then this ebook is for you. wisdom of C++, Xcode, Eclipse, and the way to take advantage of instructions within the terminal are must haves for this book.

What you'll Learn

  • Install and arrange Cocos2d-x in your improvement environment
  • Build, try, and unencumber online game functions for iOS and Android
  • Develop your video games for a number of platforms
  • Customize Cocos2d-x on your games
  • Use a actual engine on your games
  • Save and cargo textual content, JSON, XML, or different formats
  • Explore the new gains of Cocos2d-x

In Detail

Cocos2d-x is a collection of open resource, cross-platform game-development instruments utilized by hundreds of thousands of builders around the world. Cocos2d-x is a video game framework written in C++, with a skinny platform-dependent layer. thoroughly written in C++, the middle engine has the smallest footprint and the quickest pace of the other online game engine, and is optimized to be run on every kind of devices.

You will start with the preliminary setup and install of Cocos2d ahead of relocating directly to the basics had to create a brand new venture. you'll then discover and create the sprites, animations, and activities that you're going to comprise within the online game. subsequent you are going to examine strings and create labels, together with a label with precise kind Font (TTF) font support.

Later, you'll know about layer and scene construction and transition. then you definately will create the GUI elements crucial for a video game, akin to buttons and switches. After that, you'll breathe lifestyles into the sport with history song and sound results utilizing the all new Cocos2d-x audio engine. you'll then realize the way to deal with source records and enforce methods that rely on the working system.

Finally, you'll polish your online game with physics comparable to gravity and elevation, find out about instruments that can assist you make video games extra powerful and good, and get to grasp top practices to enhance the sport you've got developed.

Style and approach

This publication is an easy-to-follow consultant with plentiful recipes that will help you higher comprehend Cocos2d-x.

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Jed Talks #1: Essays, Teachings, Rants & Frivolous Frivolity by Jed McKenna

By Jed McKenna

Jed McKenna is the writer of The Enlightenment Trilogy (Spiritual Enlightenment: The Damnedest factor, Spiritually wrong Enlightenment, and religious conflict) and The Dreamstate Trilogy (Jed McKenna's idea of every little thing: The Enlightened point of view, Play: A Play via Jed McKenna, and Dreamstate: A Conspiracy Theory). The Jed Talks sequence keeps to supply an identical mix of humor, attraction, and unheard of mastery that has made Jed McKenna the clearest and most unusual voice in sleek spirituality. stopover at Wisefool Press to profit more.

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