3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

By Justin Plowman

Key Features

  • The simply source that exhibits how one can include Blender into your Unreal Engine four online game environment
  • Create notable 3D video game environments by way of leveraging the facility of Blender and Unreal Engine 4
  • Practical step by step process with lots of illustrative examples to get you all started immediately

Book Description

Unreal Engine four now has aid for Blender, which was once no longer to be had in previous types. This has unfolded new chances and that's the place this e-book is available in. this can be the 1st publication available in the market combining those robust video game and photograph engines. Readers will construct an awesome high-level video game atmosphere with UE4 and should convey them find out how to use the facility of Blender 3D to create lovely animations and 3D results for his or her online game. This e-book will commence with developing degrees, 3D resources for the sport, video game development, gentle and atmosphere keep watch over, animation, and so forth. Then it is going to train readers so as to add notable visible results to their video game through using rendering, lights, rigging, and compositing thoughts in Blender. eventually, readers will the right way to easily move blender documents to UE4 and animate the sport resources. every one bankruptcy will upload complexities to the sport environment.

What you'll learn

  • Create an absolutely functioning video game point of your individual layout utilizing Blender and Unreal Engine 4
  • Customize your point with designated 3D resources created with Blender
  • Import resources into Unreal Engine four to create an grand comprehensive product
  • Build a close dynamic setting with objectives and an ending
  • Explore Blender's fabulous animation instruments to animate components of your game
  • Create nice environments utilizing sound results, particle results, and sophistication blueprints

About the Author

Justin Plowman is a online game fashion designer and educator, who is living within the usa. At a tender age, he chanced on his love for games and the enjoyment they carry to others. He started instructing highschool scholars approximately video game improvement in 2005 and enjoys assisting the goals of the subsequent iteration builders. He at present teaches in danger formative years approximately video game layout and improvement in the course of the West Michigan middle for humanities and expertise (www.wmcat.org); and in addition teaches Unreal Engine improvement as a part of the electronic Animation and video game layout application at Ferris nation collage (www.ferris.edu). Justin has labored with Unreal expertise within the schooling enviornment for greater than 10 years. whilst now not instructing, he writes studying tutorials on diversified issues concerning Unreal know-how, and maintains to extra his schooling through maintaining on contemporary information and studying approximately top practices on the topic of either instructing and video game improvement. He are available on the net at https://gamingbootcamp.wordpress.com/.

Table of Contents

  1. Unreal, My buddy, i would such as you to fulfill Blender
  2. Starting Our First Project
  3. It's Time to Customize!
  4. Getting the resources to the Level
  5. Taking This point Up a Notch
  6. Monster resources – the extent completely wishes certainly one of These
  7. Let's costume to Impress!
  8. Lights, digital camera, Animation!
  9. Bang Bang – Let's Make It Explode

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