3D Graphics for Game Programming by JungHyun Han

By JungHyun Han

Designed for complex undergraduate and starting graduate classes, 3D pics for online game Programming presents must-know info for achievement in interactive pics. Assuming a minimum prerequisite figuring out of vectors and matrices, it additionally offers adequate mathematical historical past for video game builders to mix their prior event in pictures API and shader programming with the heritage concept of machine graphics.

Well prepared and logically provided, this e-book takes its organizational layout from GPU programming and provides numerous algorithms for programmable levels besides the data required to configure hard-wired phases. simply available, it bargains a wealth of complicated 3D visible displays and contains extra theoretical and technical information in separate shaded bins and not obligatory sections.

Maintaining API neutrality all through to maximise applicability, the booklet offers pattern courses to help in figuring out. complete PowerPoint documents and extra fabric, together with videos and lecture notes with the entire figures within the ebook, can be found at the book’s web site: http://media.korea.ac.kr/book

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