Category: Computer Games Programming

A lógica do jogo: Recriando clássicos da história dos by Marcus Becker

By Marcus Becker

Se você já foi cativado por jogos clássicos como Pac guy, Snake e Tetris, e surgiu a curiosidade sobre os bastidores destes e de demais video games, este livro é sua porta de entrada para aprender como eles funcionam. Você não vai apenas recriar alguns grandes jogos do mundo do entretenimento eletrônico, mas sim entender, de forma prática, a lógica envolvida em cada um deles, cujas mecânicas são utilizadas até hoje em muitos jogos modernos.

Neste livro, Marcus Becker ensina a desenvolver seis jogos clássicos, abordando aspectos gerais do desenvolvimento de jogos de forma slow, desde a movimentação do personagem até o uso de sons e imagens. Quando terminar o último capítulo, você poderá desenvolver qualquer um dos jogos apresentados de forma completa, com início, meio e fim.

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3D Game Textures: Create Professional Game Art Using by Luke Ahearn

By Luke Ahearn

A extensively improved new version of Luke Ahearn's cornerstone online game paintings ebook "3D online game Textures" is the following. whilst electronic artwork software program used to be in its infancy, so much electronic paintings, particularly vector artwork, was once textureless. With the improvement in software program, it really is now attainable to include texture into such a lot kinds of electronic paintings. in spite of the fact that, if the artists can't construct their very own textures, they're restricted to utilizing advertisement textures. during this stronger third variation of Luke Ahearn's gem of a book, not simply does Luke teach you the way to create your personal distinct textures, he additionally teaches easy methods to create shaders (the visual results - reflections, refractions, opacity - that make textures come to existence) and fabrics (collections of shaders that fill good jointly to map to a selected scene or environment).  You can now expand your ability set immeasurably, and create extra compelling, diverse paintings from scratch.

Unlike something out there, this booklet offers an in-depth consultant to online game textures, shaders and materials- with hundreds and hundreds of top quality examples. 

The companion site contains: demo types of suitable software program; source pictures; all photographs from the book.

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XNA 4.0 Game Development by Example: Beginner's Guide – by Kurt Jaegers

By Kurt Jaegers

This publication is a step by step instructional that incorporates whole resource code for all the video games lined. It adopts an enticing kind to educate the entire video game improvement options. each one block of code is defined, and video game improvement recommendations are diagrammed and lined intimately. every one online game starts off with an idea description and concludes with feedback for increasing at the complete video game. while you are an aspiring video game developer who desires to take a shot at growing video games for the Microsoft home windows platform with the XNA Framework, then this ebook is for you. utilizing this e-book, you will get all started with growing video games with none video game improvement adventure. A easy wisdom of visible easy will be had to kickstart your video game development.

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Becoming a Video Game Artist: From Portfolio Design to by John Pearl

By John Pearl

The video game keeps to develop and evolve because the years cross. regardless of this development, the contest in acquiring a occupation in games is still as exhausting as ever. Becoming a online game Artist is helping advisor readers from their first steps of constructing a portfolio, to acing the activity interview and past. John Pearl explores the several artwork similar jobs and their obligations. Questions are posed to pros all through every one bankruptcy to aid with the reader’s development and figuring out. Becoming a game Artist is the last word roadmap in navigating a occupation in games through educating tips on how to make your portfolio shine, what anticipate as soon as employed, and the way to make the simplest judgements to assist flourish your skills and domesticate a thrilling profession.

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An Introduction to Game Studies by Frans Mayra

By Frans Mayra

An advent to video game experiences is the 1st introductory textbook for college students of video game reports. It offers a conceptual review of the cultural, social and fiscal importance of computing device and games and strains the heritage of online game tradition and the emergence of video game experiences as a box of study.

Key strategies and theories are illustrated with dialogue of video games taken from assorted ancient levels of video game tradition. Progressing from the easy, but enticing gameplay of Pong and text-based event video games to the complicated digital worlds of latest on-line video games, the ebook publications scholars in the direction of analytical appreciation and significant engagement with gaming and video game studies.

Students will examine to:

- comprehend and examine various elements of phenomena we understand as 'game' and play'

- determine the most important advancements in electronic video game layout via dialogue of motion in video games of the Seventies, fiction and experience in video games of the Eighties, three-dimensionality in video games of the Nineteen Nineties, and social points of gameplay in modern on-line games

- comprehend video games as dynamic structures of meaning-making

- Interpret the context of video games as 'culture' and subculture

- examine the connection among expertise and interactivity and among 'game' and 'reality'

- Situate video games in the context of electronic tradition and the knowledge society

With extra studying feedback, photos, workouts, on-line assets and an entire bankruptcy dedicated to getting ready scholars to do their very own video game experiences undertaking, An creation to video game Studies is the total toolkit for all scholars pursuing the examine of video games.

The significant other web site at includes slides and assignments which are appropriate for self-study in addition to for school room use. scholars also will make the most of on-line assets at, in order to be on a regular basis blogged and up to date through the author.

Professor Frans Mäyrä is a Professor of video games experiences and electronic tradition on the Hypermedia Laboratory within the college of Tampere, Finland.

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Cocos2d-x Cookbook by Akihiro Matsuura

By Akihiro Matsuura

Over 50 hands-on recipes that will help you successfully administer and retain your video games with Cocos2d-x

About This Book

  • Build interesting video games, apps, and different cross-platform GUI established interactive courses with Cocos2d-x
  • Explore the nitty-gritty of the newest Cocos2d-x at the block, model 3.6
  • A step by step consultant that indicates you the functionalities of Cocos2d-x by means of an evidence of the way they work

Who This ebook Is For

If you're a video game developer and need to profit extra approximately cross-platform video game improvement in Cocos2d-x, then this ebook is for you. wisdom of C++, Xcode, Eclipse, and the way to take advantage of instructions within the terminal are must haves for this book.

What you'll Learn

  • Install and arrange Cocos2d-x in your improvement environment
  • Build, try, and unencumber online game functions for iOS and Android
  • Develop your video games for a number of platforms
  • Customize Cocos2d-x on your games
  • Use a actual engine on your games
  • Save and cargo textual content, JSON, XML, or different formats
  • Explore the new gains of Cocos2d-x

In Detail

Cocos2d-x is a collection of open resource, cross-platform game-development instruments utilized by hundreds of thousands of builders around the world. Cocos2d-x is a video game framework written in C++, with a skinny platform-dependent layer. thoroughly written in C++, the middle engine has the smallest footprint and the quickest pace of the other online game engine, and is optimized to be run on every kind of devices.

You will start with the preliminary setup and install of Cocos2d ahead of relocating directly to the basics had to create a brand new venture. you'll then discover and create the sprites, animations, and activities that you're going to comprise within the online game. subsequent you are going to examine strings and create labels, together with a label with precise kind Font (TTF) font support.

Later, you'll know about layer and scene construction and transition. then you definately will create the GUI elements crucial for a video game, akin to buttons and switches. After that, you'll breathe lifestyles into the sport with history song and sound results utilizing the all new Cocos2d-x audio engine. you'll then realize the way to deal with source records and enforce methods that rely on the working system.

Finally, you'll polish your online game with physics comparable to gravity and elevation, find out about instruments that can assist you make video games extra powerful and good, and get to grasp top practices to enhance the sport you've got developed.

Style and approach

This publication is an easy-to-follow consultant with plentiful recipes that will help you higher comprehend Cocos2d-x.

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Mazes for Programmers: Code Your Own Twisty Little Passages by Jamis Buck

By Jamis Buck

Unlock the secrets and techniques to making random mazes! even if you are a online game developer, an set of rules gourmet, or just looking for a brand new puzzle, you are approximately to point up. examine algorithms to randomly generate mazes in various shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them round spheres. Stretch them into different dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying number of methods. From twelve little algorithms, you will discover an enormous reservoir of rules and inspiration.

From games to video clips, mazes are ubiquitous. discover a dozen algorithms for producing those puzzles randomly, from Binary Tree to Eller's, every one copiously illustrated and observed by means of operating implementations in Ruby. you are going to study their execs and cons, and the way to settle on the fitting one for the job.

You'll commence by means of studying six maze algorithms and transition from making mazes on paper to writing courses that generate and draw them. you can be brought to Dijkstra's set of rules and spot the way it may also help remedy, study, and visualize mazes. half 2 exhibits you ways to constrain your mazes to diversified shapes and descriptions, comparable to textual content, circles, hex and triangle grids, and extra. you will research concepts for culling dead-ends, and for making your passages weave over and lower than one another. half three appears to be like at six extra algorithms, taking all of it to the following point. you are going to how one can construct your mazes in a number of dimensions, or even on curved surfaces.

Through all of it, you will find your self brimming with ideas, the simplest medication for programmer's block, burn-out, and the grayest of days. by the point you are performed, you can be energized and entire of maze-related possibilities!

What You Need:

The instance code calls for model 2 of the Ruby programming language. a few examples rely on the ChunkyPNG library to generate PNG pictures, and one bankruptcy makes use of POV-Ray model 3.7 to render 3D graphics.

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Frame-By-Frame Stop Motion: The Guide to Non-Puppet by Tom Gasek

By Tom Gasek

Single body film-making has been round so long as movie itself. it's the ancestor to trendy day lighting tricks and animation. regardless of its age-old perform, unmarried body movie making and stop-motion animation keeps to steer media and tradition with its magic. present advances in know-how and vintage cease movement thoughts, resembling pixilation, time-lapse images and down capturing have mixed to shape intriguing new ways. Tom Gasek’s Frame-By-Frame cease movement offers hands-on event and numerous tips, information, and workouts to aid advance abilities and convey potent effects. Interviews from specialists within the box supply not just provide suggestion but in addition aid readers easy methods to observe talents and new functions. The spouse site bargains extra guide, suggested motion pictures, instruments and assets for the either the amateur and the expert.

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Beginning C# Programming with Unity: Visual Studio Edition by A.T. Chamillard

By A.T. Chamillard

notice: This version is for those that plan to exploit visible Studio to improve their C# team spirit scripts and stand-alone courses. should you plan to take advantage of MonoDevelop, you should purchase the MonoDevelop version instead.

Welcome to the glorious international of programming! during this e-book you’ll study the fundamentals of programming utilizing the C# programming language. whereas we admit we like to code (another observe for application) absolutely anything, constructing video games is without doubt one of the coolest issues of all. many of the examples during this publication are regarding video game improvement utilizing cohesion. So you’ll easy methods to software safely and you’ll how you can write C# scripts in Unity.

It's vital to notice that the cohesion concentration during this booklet is at the genuine C# scripting you do to construct harmony video games. The booklet does not conceal the complete gamut of the way to construct harmony video games from scratch (though we do construct an entire video game in bankruptcy 20); as an alternative, we use barely enough “Unity stuff” to construct fascinating items of online game performance so that they can pay attention to studying C#. don't fret, there are many different books and assets for studying the remainder of solidarity! in case you rather simply are looking to examine the entire nuts and bolts of team spirit, you should purchase a kind of books instead.

You’ll realize we stated “learn easy methods to application correctly” above, no longer “whack jointly video games that appear to work.” it is a booklet that makes a speciality of the right kind approach to write video game software program (and software program in general), so there’s plenty of dialogue approximately our motivations for the actual layout and coding judgements we make in the course of the publication.

The e-book assumes that you’ve by no means programmed ahead of, so all of the fabric starts off on the most simple point. that implies that anybody may be capable of decide up the publication and paintings their method via it with none earlier wisdom. That’s the great news.

The undesirable information is that programming is difficult paintings, in particular in the beginning. should you really are looking to how you can software, you’ll have to write courses your self and wade through a few tough spots sooner than a few issues quite click on for you. simply as you can’t the way to experience a bicycle through analyzing approximately it – you want to really do it, most likely with a few spills alongside the way in which – you can’t learn how to software simply by examining approximately it. in case you have been hoping to learn a booklet to profit how one can application with out doing any programming your self, it’s unlikely to take place. should you aspire to be a qualified video game programmer – no matter if as an indie video game developer or in a wide video game corporation – and you are prepared to install the paintings, although, this e-book provide you with a fantastic starting place for beginning on that path.

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GameMaker: Studio For Dummies by Michael Rohde

By Michael Rohde

Get gaming swifter with the respectable advisor to GameMaker: Studio

GameMaker: Studio permits you to create your personal video games, despite 0 coding adventure, and GameMaker: Studio For Dummies is a whole advisor to the fine details of this system. Create the sport you may have consistently desired to play in checklist time and at a fragment of the price of conventional video game improvement tools. you will have the flexibleness to enhance second video games for Android, iOS, computers, and the net. achieve a qualified standpoint in this innovative route to online game production and publishing.

Using GameMaker: Studio may well believe like play, yet it is a severe device so as to create, layout, boost, and submit your own video games. With the frenzy of a button, this system produces actual, executable code to your own "app store"-ready second video game, entire and prepared for industry. GameMaker: Studio For Dummies offers entire and exact info on find out how to create vintage video games and lighting tricks, written within the generally easy-to-read Dummies sort. issues include:

  • An evaluate of Studio, and the way to get started
  • The simple instruments and methods on the center of your design
  • Advanced recommendations for extra professional online game designers
  • An within examine what the top class improvements need to offer

GameMaker: Studio makes online game layout eighty% swifter than coding for local languages, so that you can take your video game from proposal to marketplace in a question of weeks. Why waste time and cash doing it the other approach? even if you have already got nice principles or simply are looking to dabble, GameMaker: Studio For Dummies is the advisor that would take you instantly to guru status.

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