Category: Computer Games Programming

Kodu for Kids: The Official Guide to Creating Your Own Video by James Floyd Kelly

By James Floyd Kelly

layout, construct, CREATE, AND proportion YOUR video game WITH THE WORLD!
Ever desired to create your personal online game? With Microsoft’s Kodu, you can.  It’s enjoyable! And whereas you’re having enjoyable, you’ll study amazing problem-solving,  programming, and video game layout talents as well.

Kodu is an easy visible language that’s only for video games, and you’ll be  surprised at simply how a lot you are able to do with it. convinced, you! It’s excellent for individuals  who’ve by no means programmed before—whether they’re eight, 18, or eighty. Kodu for  teenagers teaches you all you must comprehend to create nice Kodu video games that you simply  can proportion with the world!

Don’t simply learn it! See it! New on-line video clips convey you what to do!

INCLUDES 4 START-TO-FINISH instance video games:

  • 1-Player Shooter
  • 2-Player Competition
  • Mission Quest
  • Side-Scroller Experience

DO IT ALL—EVERY STEP!

  • Learn how video games relatively work
  • Master Kodu’s effortless instruments, controls, and programming
  • Imagine your quest and plan your game
  • Script an exceptional story
  • Create your characters and lead them to flow and talk
  • Invent and construct new worlds
  • Design guns, ambitions, and objects
  • Build enemies and cause them to fight
  • Add awesome sound, song, and specific effects
  • Set up a number of avid gamers, degrees, and points
  • Discover professional suggestions and methods for larger games
  • Make every little thing paintings together
  • Share your video games with avid gamers all around the world

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3ds Max Modeling for Games: Insider's Guide to Game by Andrew Gahan

By Andrew Gahan

With 18 years less than his belt within the online game undefined, a key contributor to the MotorStorm sequence, and the writer of the 3ds Max in mins video sequence (at FocalPress.com), Andrew Gahan offers the professional thoughts in 3ds Max Modeling for video games, 2nd variation. This up-to-date variation is choked with new tutorials that may improve your modeling talents and pump up your portfolio with fine quality paintings very quickly. besides Anthony O'Donnell and a staff of specialists, Gahan covers all the basic online game modeling thoughts, together with personality and atmosphere modeling, mapping, and texturing. eventually, an advantage part in 3ds Max Modeling for video games bargains readers insights and easy methods to get their careers all started within the video game industry.

New, elevated tutorials take readers of all skills via complete personality and setting modeling from starting to finish

Companion web site (3d-for-games.com) bargains a strong, supportive discussion board the place readers can get statement on new paintings, advance talents and portfolio paintings, in addition to community with different video game artists on a number of initiatives. additionally positive aspects undertaking documents for all tutorials within the e-book and adequate help photographs and images to maintain the budding artist busy for months

Completely up-to-date gallery permits the reader to construct on a number of types

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QuickTime Toolkit Volume One: Basic Movie Playback and Media by Tim Monroe

By Tim Monroe

"When QuickTime program builders get caught, one of many first locations they give the impression of being for assistance is instance code from Tim Monroe. eventually, Tim's well-crafted examples and transparent descriptions are available booklet form—a must-have for someone writing functions that import, export, exhibit, or have interaction with QuickTime movies." —Matthew Peterson; collage of California, Berkeley; the M.I.N.D. Institute; and writer of Interactive QuickTime

QuickTime Toolkit quantity One is a programmer’s creation to QuickTime, the dependent and powerful media engine utilized by a lot of Apple's industry-leading products and services (such because the iTunes tune shop, iMovie, and ultimate minimize professional) and likewise utilized by loads of third-party functions. This hands-on advisor indicates you the way to harness the robust features of QuickTime in your personal initiatives. The articles amassed right here from the author's extremely popular column in MacTech Magazine are choked with obtainable code examples to get you fast begun constructing functions which could reveal and create cutting-edge electronic content material. This booklet starts by way of exhibiting the best way to open and exhibit QuickTime videos in a Macintosh or home windows software and progresses step-by-step to teach you ways to manage motion picture playback and the way to import and remodel video clips and photographs. QuickTime Toolkit additionally exhibits tips on how to create videos with video information, textual content, time codes, sprites, and stressed out (interactive) elements.

Part of the reliable QuickTime Developer Series, publishing the best books on QuickTime in cooperation with Apple.

  • Written in a transparent, attractive sort by way of considered one of Apple's ideal media engineers recognized for his skill to make QuickTime's refined know-how obtainable to software program developers
  • Offers many undocumented insider advice for making purposes that paintings good in either Mac OS and Windows

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Learn OpenGL ES: For Mobile Game and Graphics Development by Prateek Mehta

By Prateek Mehta

are looking to create refined video games and graphics-intensive apps? Learn OpenGL ES will get you begun instantly with OpenGL ES.  After learning the fundamentals of OpenGL ES itself, you'll speedy end up writing and construction video game apps, with no need to benefit approximately item orientated programming techniques.

This e-book demonstrates using a strong open-source modeling device, Blender. you'll be guided, step-by-step, during the improvement of Tank Fence, a dynamic, interactive 3D online game. alongside the best way you will achieve abilities in construction apps with Eclipse and the Android SDK or NDK, rendering pictures utilizing acceleration, and multithreading for functionality and responsiveness. iOS builders also will locate this book's info important while writing their apps.

you are going to study every little thing you want to understand about:

  • Creating easy, effective video game UIs
  • Designing the fundamental construction blocks of an exhilarating, interactive 3D online game
  • Pulling all of the components including Blender, a strong open-source instrument for modeling, animation, rendering, compositing, video enhancing, and online game production
  • Taking the subsequent substantial step utilizing customized and built in services, texturing, shading, mild resources, and extra
  • Refining your cellular online game app via collision detection, player-room-obstacle periods, and garage periods
  • Doing all this successfully on cellular units with restricted assets and processing

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Learn C++ for Game Development by Bruce Sutherland

By Bruce Sutherland

If you’re new to C++ yet comprehend a few easy programming, then Learn C++ for video game improvement lays the root for the C++ language and API that you’ll have to construct online game apps and purposes.

Learn C++ for online game improvement will express you ways to:

  • Master C++ positive aspects resembling variables, tips, move controls, capabilities, I/O, sessions, exceptions, templates, and the traditional Template Library (STL)
  • Use layout styles to simplify your coding and make extra robust games
  • Manage reminiscence successfully to get the main from your creativity
  • Load and keep video games utilizing dossier I/O, in order that your clients are by no means disappointed

Most of state-of-the-art renowned console and notebook video game structures use C++ of their SDKs. Even the Android NDK and now the iOS SDK enable for C++; so C++ is starting to be in use for modern cellular online game apps. video game apps utilizing C++ turn into even more powerful, larger having a look, extra dynamic, and higher acting. After analyzing this publication, you’ll have the abilities to develop into a profitable and ecocnomic video game app or purposes developer in today’s more and more aggressive indie online game market.

The subsequent degree is to take the root from this e-book and discover SDKs similar to Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your profession particularly take off.

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Holistic Mobile Game Development with Unity by Penny de Byl

By Penny de Byl

Holistic cellular video game improvement with harmony: An All-In-One advisor to enforcing Mechanics, artwork layout and Programming for iOS and Android Games

Master cellular video game layout and improvement during this all-in-one advisor to making iOS and Android video games within the state-of-the-art online game engine, Unity. through the use of Penny de Byl’s holistic process, you'll find out about the rules of paintings, layout, and code and achieve multidisciplinary abilities had to reach the autonomous cellular video games undefined. furthermore, hands-on routines may help you during the procedure from layout to ebook within the Apple App shop and Google Play shop.

  • Over 70 sensible step by step routines recreating the sport mechanics of latest cellular video games, together with Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more.
  • Design ideas, artwork, and programming in unison – the one-stop store for indie builders requiring interdisciplinary abilities of their small teams.
  • An advent to crucial - and third-dimensional arithmetic, geometry and physics concepts.
  • A portfolio of royalty loose reusable online game mechanics and assets.
  • Accompanying web site, www.holistic3d.com, positive factors undertaking resource code, tutorial movies, artwork resources, writer web publication, and educating assets. problem questions and lesson plans can be found on-line for an more suitable studying experience.

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The Complete Guide to Blender Graphics: Computer Modeling & by John M. Blain

By John M. Blain

Blender is a unfastened and open resource pics software for laptop modeling and animation. It comprises the entire instruments important for developing versions and scenes that could be made into nonetheless pictures or lively video clips. Like its predecessors, the 3rd version of The entire consultant to Blender photos: computing device Modeling and Animation presents a unmarried, complete, updated resource for utilizing Blender. It introduces the Blender gains with examples and diagrams referenced to the graphical consumer interface (GUI), the association of home windows and panels containing the controls for working the program.

In addition to revisions to compare the newest model of Blender, clean examples were extra. The contents were prepared right into a building-block style, providing simple matters comparable to textures and lighting fixtures within the early chapters prior to explaining their roles in additional complicated suggestions reminiscent of fluid and smoke simulation in later chapters. The e-book additionally covers changes which have been made to the GUI and considerably expands discussions of complex gains, allowing veteran and starting clients to use the total capability of Blender.

This e-book additionally has a spouse web site, www.silverjb.limewebs.com, delivering supplementary fabric for utilizing additional complex options as soon as the recommendations and techniques offered within the ebook were correctly mastered. those strategies comprise fracturing, development partitions or stumbling blocks that may be demolished, dynamic portray, and course animation.

Blender is a software in consistent improvement, with new positive factors being further gradually. This re-creation of The entire advisor to Blender photographs gives certain guide at the most up-to-date model of this system. utilizing visible references and sensible examples, it gets rid of the disappointment from the educational technique in utilizing the fundamental and complex functions of Blender.

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Unreal Engine 4 AI Programming Essentials by Peter L. Newton,Jie Feng

By Peter L. Newton,Jie Feng

Create responsive and clever video game AI utilizing Blueprints in Unreal Engine 4

About This Book

  • Understand and practice your video game AI larger via a number of initiatives resembling including randomness and chance, and introducing movement
  • Configure and debug video game AI common sense utilizing a number of methodologies
  • Bridge the space among your wisdom and video game AI in Unreal Engine 4

Who This publication Is For

This booklet is for programmers and artists who are looking to extend their wisdom of online game AI when it comes to Unreal Engine four. you're suggested to have a few event of exploring Unreal Engine four sooner than this publication simply because we leap instantly into online game AI.

What you are going to Learn

  • Understand the elemental elements of online game AI inside Unreal Engine 4
  • Skillfully introduce online game AI inside Unreal Engine 4
  • Configure, customise, and assign Navigation and AI parts on your pawn
  • Create, debug, and learn online game AI behavior
  • Design responsive online game AI utilizing the habit Tree methodology
  • Create clever gadgets designed to engage with AI
  • Utilize complex AI positive factors inside of your undertaking to maximise the consumer experience

In Detail

Unreal Engine is a robust online game improvement engine that gives wealthy functionalities to create 2nd and 3D video games. builders be able to construct cross-platform cellular and computer video games from scratch. This e-book will assist you to practice man made intelligence (AI) ideas in your Unreal venture utilizing blueprints as your scripting language. you are going to begin with an advent to AI, and learn the way it really is utilized to gaming. Then you are going to bounce correct in and create an easy AI bot and observe uncomplicated behaviors to permit it to maneuver randomly. As you move, you will find out how one can enforce randomness and likelihood qualities. utilizing NavMesh, you are going to impart navigation elements equivalent to personality move, MoveTo nodes, settings, and global items, and enforce habit bushes. on the finish of the ebook, you are going to troubleshoot any concerns that will crop up whereas development the game.

Style and approach

This easy-to-follow project-based consultant throws you without delay into the thrill of online game AI in an approachable and complete manner.

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Unity Android Game Development by Example Beginner's Guide by Thomas Finnegan

By Thomas Finnegan

In Detail

Powerful and carrying on with to develop, the cellular marketplace hasn't ever been greater and extra challenging of significant video games. Android maintains to end up itself as a powerful contender during this demanding industry. With solidarity 3D, nice video games will be made for Android quick and simply. With its nice deployment approach, the Android platform is now just one click on away.

Unity Android online game improvement by way of instance Beginner's advisor dives immediately into making actual, fully-functional video games, with hands-on examples and step by step directions to offer you a company grounding in cohesion 3D and Android. every little thing priceless for making a entire gaming adventure is roofed and particular during the process this book.

Using transparent and sensible examples that gradually construct upon one another, this e-book courses you thru the method of making video games in team spirit for Android.

Start by means of studying approximately all of the nice beneficial properties that team spirit and Android need to supply. subsequent, create a Tic-Tac-Toe video game whereas studying all approximately interfaces. After that, know about meshes, fabrics, and animations with the production of a tank conflict online game. you are going to then the way to extend your game's surroundings with the addition of shadows and a skybox. including in this, additionally, you will how one can extend the tank conflict via growing enemies and utilizing direction discovering to chase the participant. subsequent, discover contact and tilt controls with the production of an area fighter online game. Then, know about physics whereas recreating the preferred cellular online game out there. you are going to then extend the distance fighter online game with the addition of the entire lighting tricks that make a online game nice. ultimately, entire your event by means of studying the optimization strategies required to maintain your video games operating smoothly.

While cohesion is obtainable for either Mac and home windows, the booklet is gifted operating from a home windows surroundings. Programming in team spirit is feasible in C#, JavaScript, and Boo. This publication might be operating in C# and the ultimate tasks might be supplied in C# and JavaScript.

From not anything to a fully-featured cellular video game, harmony Android video game improvement by means of instance Beginner's advisor takes you thru every little thing it takes to create your subsequent video game for the Android platform.

Approach

Unity Android video game improvement via instance Beginner's consultant contains diversified video game program examples. No previous adventure with programming, Android, or solidarity is needed. you are going to examine every little thing from scratch and should have an equipped circulation of data in particular designed for whole newbies to Unity.

Who this e-book is for

Great for builders new to team spirit, Android, or either, this booklet will stroll you thru every little thing you want to learn about online game improvement for the Android cellular platform. No event with programming, Android, or harmony is needed. lots of the resources utilized in every one bankruptcy venture are supplied with the ebook, however it is thought that you've a few entry to simple snapshot and version construction software program. additionally, you will want entry to an Android powered device.

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Mastering SFML Game Development by Raimondas Pupius

By Raimondas Pupius

Key Features

  • Build customized instruments, designed to paintings together with your particular game.
  • Use uncooked sleek OpenGL and transcend SFML.
  • Revamp your code for higher structural layout, swifter rendering, and flashier graphics.
  • Use complicated lighting fixtures thoughts so as to add that additional contact of sophistication.
  • Implement a truly speedy and effective particle method by utilizing a cache-friendly design.

Book Description

SFML is a cross-platform software program improvement library written in C++ with bindings to be had for plenty of programming languages. It presents an easy interface to a few of the parts of your workstation, to ease the improvement of video games and multimedia applications.

This e-book may also help you develop into knowledgeable of SFML through the use of all of its beneficial properties to its complete capability. It starts off through going over a few of the foundational code invaluable so that it will make our RPG venture run. by way of the tip of bankruptcy three, we'll have effectively picked up and deployed a quick and effective particle procedure that makes the sport glance even more ‘alive’. during the subsequent couple of chapters, you'll be effectively modifying the sport maps conveniently, all because of the customized instruments we’re going to be construction. From this element on, it’s all approximately making the sport glance strong. After being brought to using shaders and uncooked OpenGL, you can be guided via enforcing dynamic scene lighting fixtures, using general and specular maps, and dynamic tender shadows. even though, no venture is whole with out being optimized first. The final bankruptcy will wrap up our venture by means of making it lightning speedy and efficient.

What you'll learn

  • Dive deep into growing advanced and visually lovely video games utilizing SFML, in addition to complicated OpenGL rendering and shading techniques
  • Build a complicated, dynamic lights and shadowing procedure so as to add an additional graphical kick on your video games and lead them to suppose much more dynamic
  • Craft your individual customized instruments for enhancing online game media, corresponding to maps, and accelerate the method of content material creation
  • Optimize your code to make it blazing quick and strong for the clients, inspite of visually difficult scenes
  • Get an entire grip at the top practices and grade video game improvement layout styles used for AAA projects

About the Author

Raimondas Pupius is a online game improvement fanatic from Lithuania, presently training getting a level in software program engineering, in addition to a number of tasks of his personal. Having all started his unofficial schooling during this box on the age of nine and being brought to games even sooner than that has guided him to this actual profession selection, which used to be in basic terms reinforced through the event earned from his first booklet “SFML online game improvement through Example”. the final word dream is, in fact, beginning an organization of his personal and making specialist video games for a dwelling. His different pursuits comprise internet improvement, which used to be his basic curiosity earlier than video game improvement, track and linguistics.

Table of Contents

  1. Under the Hood - establishing the Backend
  2. Its online game Time! - Designing the Project
  3. Make It Rain! - development a Particle System
  4. Have Thy equipment prepared - development online game Tools
  5. Filling the instrument Belt - a couple of extra Gadgets
  6. Adding a few completing Touches - utilizing Shaders
  7. One breakthrough, One point Down - OpenGL Basics
  8. Let There Be gentle - An creation to complicated Lighting
  9. The velocity of darkish - lights and Shadows
  10. A bankruptcy you should not bypass - ultimate Optimizations

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