By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world adventure, this ebook deals the 1st advisor to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA international Wind. The content material can also be valuable for normal pix and video games, in particular planet and massive-world engines. With pragmatic recommendation all through, it really is crucial studying for practitioners, researchers, and hobbyists in those components, and will be used as a textual content for a distinct issues direction in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design