By Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig
The goal of this publication is to gather and to cluster learn parts within the box of significant video games and leisure computing. It offers an advent and offers counsel for the subsequent new release of researchers during this field.
The 18 papers provided during this quantity, including an advent, are the result of a GI-Dagstuhl seminar which used to be held at Schloß Dagstuhl in July 2015.
Read Online or Download Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Lecture Notes in Computer Science) PDF
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Additional resources for Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers (Lecture Notes in Computer Science)