Game Physics Cookbook by Gabor Szauer

By Gabor Szauer

Key Features

  • Get a complete assurance of suggestions to create excessive functionality collision detection in games
  • Learn the middle arithmetic options and physics fascinated by depicting collision detection to your games
  • Get a hands-on event of creating a inflexible physique physics engine

Book Description

Physics is actually vital for video game programmers who are looking to upload realism and performance to their video games. Collision detection particularly is an issue that is affecting all online game builders, whatever the platform, engine, or toolkit they use.

This booklet will train you the options and formulation at the back of collision detection. additionally, you will learn find out how to construct an easy physics engine, the place inflexible physique physics is the main target, and find out about intersection algorithms for primitive shapes.

You'll start through development a powerful starting place in arithmetic that would be used in the course of the ebook. we are going to consultant you thru imposing second and 3D primitives and provide help to practice powerful collision assessments for them. We then pivot to 1 of the more durable parts of online game development—collision detection and resolution.

Further on, you are going to research what a Physics engine is, find out how to manage a video game window, and the way to enforce rendering. we will discover complex physics themes equivalent to constraint fixing. you are going to additionally how one can enforce a rudimentary physics engine, that you could use to construct an indignant Birds form of video game or a extra complicated game.

By the top of the publication, you could have carried out all primitive and a few complex collision assessments, and you'll be in a position to learn on geometry and linear Algebra formulation to take ahead on your personal games!

What you are going to learn

  • Implement basic maths so that you can advance good online game physics
  • Use matrices to encode linear transformations
  • Know tips to money geometric primitives for collisions
  • Build a Physics engine which may create real looking inflexible physique behavior
  • Understand complex concepts, together with the isolating Axis Theorem
  • Create bodily exact collision reactions
  • Explore spatial partitioning as an acceleration constitution for collisions
  • Resolve inflexible physique collisions among primitive shapes

About the Author

Gabor Szauer graduated from complete Sail college with a bachelor's measure in video game improvement. He has been making games professionally for over 6 years. He has labored on video games for the Nintendo 3DS, Xbox 360, browser-based video games, and cellular games.

In his unfastened time Gabor makes games, researches video game-related applied sciences, and loves to layout and build furnishings. Gabor presently is living in San Francisco, operating within the cellular video game industry.

Table of Contents

  1. Vectors
  2. Matrices
  3. Matrix Transformations
  4. 2D Primitive Shapes
  5. 2D Collisions
  6. 2D Optimizations
  7. 3D Primitive Shapes
  8. 3D aspect Tests
  9. 3D form Intersections
  10. 3D Line Intersections
  11. Triangles and Meshes
  12. Models and Scenes
  13. Camera and Frustum
  14. Constraint Solving
  15. Manifolds and Impulses
  16. Springs and Joints
  17. Advanced Topics

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