LibGDX Cross-Platform Development Blueprints by Indraneel Potnis

By Indraneel Potnis

Key Features

  • Learn the right way to make a whole video game from scratch utilizing the LibGDX framework
  • Discover various elements of online game improvement, optimize them, and enforce them on your games
  • This is a entire consultant jam-packed with thoughts which are coated in an incremental manner

Book Description

LibGDX is a really well known open resource online game framework for the Java programming language. It positive factors deployment to a number of structures with an analogous code base and it's very quickly. Its tremendous quantity of beneficial properties makes it really easy to benefit and grasp online game improvement with no figuring out the low-level details.

LibGDX Cross-platform improvement Blueprints teaches you the techniques of online game improvement utilizing the LibGDX framework as you're making 4 whole games.

You'll commence with developing the surroundings, then flow directly to complex innovations equivalent to collision detection, reminiscence optimization, and extra. the 1st video game is Monty corridor, the place you will methods to arrange LibGDX and use uncomplicated photographs. Then, you will get to grasp extra approximately strategies corresponding to animation, online game sounds, and scoring via constructing a Whack a Mole online game. it will arrange the bottom for a leap the Ball online game, the place you will get to grips with complicated techniques akin to routine and collisions according to physics. eventually, the Dungeon Bob online game may also help you know participant motion.

This advisor promises every little thing you must grasp video game improvement with LibGDX.

What you'll learn

  • Set up the advance atmosphere and enforce a very easy online game type
  • Implement new positive aspects equivalent to movement, sounds, and randomness through imposing a brand new game
  • Add track, physics, and menus on your games
  • Start the construction of a platformer video game and practice optimisation techniques
  • Perform collision detection and deal with the sport assets
  • Render online game degrees designed within the device and upload enemies
  • Create a number of degrees, enemy movement, and point transitions within the game

About the Author

Indraneel Potnis is a cellular developer who lives in Mumbai. He has labored in varied components of the IT undefined, reminiscent of internet improvement, QA, and cellular program development.

Since early life, he has been drawn to taking part in laptop video games, and he got interested in making them in university. He made a card video game referred to as Mendhicoat with a chum at the Android platform and published it at the Google Play store.

Table of Contents

  1. Monty corridor Simulation
  2. Whack-A-Mole
  3. Catch the Ball
  4. Dungeon Bob
  5. Using the Tiled Map Editor
  6. Drawing Tiled Maps
  7. Collision Detection
  8. Collectibles and Enemies
  9. More Enemies and Shooting
  10. More degrees and Effects

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