Mastering Unreal Engine 4.X by Muhammad A. Moniem

By Muhammad A. Moniem

Key Features

  • Build a whole AAA online game point during the book
  • Take your C++ scripting abilities to the following point and use them widely to construct the game
  • An complex useful consultant with an academic type method to help you make the simplest of Unreal engine 4

Book Description

Unreal Engine four has garnered loads of realization within the gaming global due to its new and more advantageous portraits and rendering engine, the physics simulator, particle generator, and extra. This booklet is the proper consultant that will help you leverage these types of gains to create state of the art video games that catch the attention of your audience.

Inside we’ll clarify complicated shaders and results recommendations and the way you could enforce them on your video games. You’ll create customized lighting fixtures results, use the physics simulator so as to add that additional area on your video games, and create personalized online game environments that glance visually wonderful utilizing the rendering approach. You’ll the way to use the recent rendering engine successfully, upload remarkable post-processing results, and use facts tables to create data-driven gameplay that's enticing and exciting.

By the top of this e-book, it is possible for you to to create expert video games with lovely portraits utilizing Unreal Engine 4!

What you are going to learn

  • Script your participant controls in C++
  • Build a very good and fascinating point with complex layout techniques
  • Program AI with C++
  • Use Cascade so as to add existence for your games
  • Use customized shaders and complicated shading concepts to make issues pretty
  • Implement an grand UI within the game
  • Control gameplay utilizing facts tables

About the Author

Muhammad A.Moniem all started within the at a really early age. He taught himself every little thing on the topic of the sport improvement technique even earlier than he joined university. After changing into a software program engineer, he began to educate himself the artwork of online game layout and online game paintings recommendations. As a self-taught individual, he used to be capable of finding his means into the comfortably, which led him to be employed for giant, medium, and small businesses, titles, and teams.

Throughout his occupation, he has been in a position to give a contribution as a full-time or part-time worker or freelancer on video games for a variety of systems, together with home windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has additionally labored with applied sciences equivalent to VR, AR, and Kinect. Muhammad all started utilizing Unreal Engine three in 2007, moved to Unreal Engine four while it turned on hand to the general public in 2014, and has used UDK for a few indie games.

Eventually, he used to be in a position to determine his personal one-person video game company/team as a part-time self reliant developer. loads of his indie video games have got acceptance or were finalists at foreign indie online game occasions, akin to IGF, Indie show off, IGC, and Tokyo online game express. you may get involved through twitter @_mamoniem

He has additionally labored on studying Unreal® Engine iOS online game improvement, Packt Publishing, that is to be had at, and Unreal Engine lights and Rendering necessities, that is on hand at

Table of Contents

  1. Preparing for a massive Project
  2. Setting Up Your Warrior
  3. Designing Your Playground
  4. The highway to Thinkable AI
  5. Adding Collectables
  6. The Magic of Particles
  7. Enhancing the visible Quality
  8. Cinematics and In-Game Cutscenes
  9. Implementing the sport UI
  10. Save the sport Progress
  11. Controlling Gameplay through information Tables
  12. Ear Candy
  13. Profiling the sport Performance
  14. Packaging the Game

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