Quests: Design, Theory, and History in Games and Narratives by Jeff Howard

By Jeff Howard

This special tackle quests, incorporating literary and electronic concept, offers an outstanding source for online game builders. interested in either the speculation and perform of the 4 major features of quests (spaces, items, actors, and demanding situations) each one theoretical part is via a realistic part that includes workouts utilizing the Neverwinter Nights Aurora Toolset.

Howard has created a Syllabus, designed for a college-level direction, that teachers can use and adjust as desired.

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